Graced by Enulthien, the Great Whale, with the ability of pre- and post-sentience, they are the seers and the priests of the Chosen. By attuning themselves with the element of air and the magic, they attain a sense of peace and stillness that is highly prized by their peers. Though not difficult to be accepted into their flock, the true difficulty lies within attaining the pure mind that is needed in order to truly tap into the absolute power of the magic.
Prior to the First War, the belief that one's ancestors would protect the family and the land was widely upheld. Shrines were erected and a young child was chosen to commune with the ancestral spirits of their family. As they grew in power and connection, using their bodies as mediums to the spiritual plane, they came to understand the great power that their ancestors would bestow upon them during their times of need. After the First War, only a handful remained, as death and destruction reduced many families to dust and ash. Those who did remain slowly rebuilt each shrine they came upon, renewing the pact between Ancestral and the spirits in which they confided.
During the high renaissance of Innon, the Magi was both celebrated and revered for the feats of power they were able to accomplish. The floating city of Innon itself is attributed to the combined efforts of 1000s of Magi who pulled their will into one, in order to prevent the forces of nature from destroying their prized city. Magi are capable of attuning to both elements of air and water, though some choose to attune themselves wholly to one or the other. The benefit of doing so can be seen quite clearly when they step onto the battlefield. However, those who attune themselves to both elements, balancing them within their own bodies, are said to be far more versatile. Unlike their cousins, the Azriteks, they also revere the powers they wield, attributing them to the Great Whale's blessings and offering themselves as tribute in order to attain their power.
There was, at one time, a vast army that protected the city of Innon and the races. They called themselves the Enlightened. Using blade and shield, they were a force on a battlefield that oftentimes pulled or pushed the direction of victory. It wasn't until the First War that the oracles confided in Annyura (Aine-yuu-rAH), the Marshall of the Enlightened, telling her of a way to better face the threats of nature in which they warred against. By linking the spirit of an enlightened with that of a companion, an animal, the bond would result in a powerful combination of primal senses and the brute force of the enlightened. What resulted was an enlightened soldier given the spiritual combination of the totems of war; wolf, tiger, and stag. By attuning themselves to a totem, they take on the physical and mental powers of that totem and unleash a powerful assault on an unsuspecting target.
The Sylvega were the originators of those who practiced the arts of communion with tree, bush, and trail. They understood the darkest places of the forest and were able to provide for their communities with an ease and finesse that was oftentimes admired. They revered nature and, because of such, were oftentimes the providers for their small communities. When nature rebelled, they were blamed for it. Outside races thought they had done something horribly wrong that caused nature to revolt. Most Sylvega will always disagree, as the night nature revolted was during their celebration of the Three Suns, when all three of Mekria’s suns are equal distances from each other and remain in the sky for two days and three nights. However, regardless of who was responsible, it was the Sylvega who suffered the largest casualties and had most of their communities either completely wiped out or left in ruins that were beyond repair. The Forestal way never died though. Instead, it carried on as they tried to understand what went wrong and why nature revolted and attacked those who had cared for and loved it for as long as the Sylvega could remember. In recent days, Forestals still retain their connection with nature and are extremely adept at ranged combat and, when pushed, can take up arms to devastate opponents in a fury of daggers and stealth. They are lethal and stealthy fighters who hide in waiting for their prey and strike with a swiftness that is almost supernatural. By forging a bond with either air or water, they gain abilities that either grant them lethal attacks with bow and arrow or enchant their blades to seek out an opponent's weak points.
After the First War, those who were once oracles that had sided with the Vast found themselves cut off from Enulthien's grace. Using science and magic as one, they created their own form of divinity with the aid of the Teknik. By attuning themselves with the elements of fire and earth, they developed a power that is far more destructive than that of the Chosen's oracles. However, by doing such, they also risk something as the “dusk”, where their very essence is depleted. The worst case scenario of the dusk is that the liturgist's body is left as a shallow shell, barely living and without conscience or consciousness. All liturgists are trained to avoid this, but sometimes, a sacrifice must be made in order to ensure the victory and the survival of the Vast.
Ancestrals who turned their backs on both their ancestors and the practice of Ancestralism have become to be known as Necromancers. By bending the will of the dead body and forcing a spirit, be it of rock, fire, or other, they are able to cause a small army to rise in a matter of moments or they are able to force an already living body to experience the pains of death and decay. Rarely, however, do they choose to force life to die, as that could anger the magic that rests within their own chosen element of earth. Should they choose to anger their chosen element, a price must be paid and is always decided upon by the elemental forces around them prior to obtaining the power needed in order to force their will on the body of another.
During the First War, the group of races who chose to pursue the belief that they were not play-things of the divine began to tamper with science and machine. This meant a grave sacrifice of sorts; in order to attain power, they had to lose something of their own. Thus, the class of Teknics was born. In order to become a Teknic, the forearm is plunged into a burning fire, which completely disintegrated. The act is a grueling and sadistically slow process intended to root out those who are too weak to wield their destructive power. This initiation has caused many would-be Teknics to shy away from the power that these strange amalgamations of machine and flesh boast. However, those that do undertake the oath gain a new arm that is both machine and magic. By attuning the arm to either earth or fire, or both, they are able to wield a destructive power that is both awe-inspiring and horrifying at the same time. During the First War, it was the Teknics that destroyed most of the Greensea Forest by focusing their power into one massive, obliterating wave of fire and earth.
Harbingers have had an ill standing within Mekria since the dissemination of the spirits. Over time, the Harbinger bond with nature waned and weakened. What initially started out as a clan within the chosen faction, soon found themselves staring down the blade of their allies. The Chosen believed that these mighty warriors had betrayed the spirits and were hunted down as the forsaken. The Harbingers were brought to their knees by the might and strength of Chosen alliance. On the verge of defeat, Maytch Weven stumbled upon the Azritek, a people that had forsaken the spirits, using machines to dominate their enemies. Maytch formed an alliance with this unknown people, subjecting himself to the trials of the Folpos. With Maytch’ transformation complete, he wielded destructive power so fierce that nature had declared war against the newly created clan. And thus the Harbinger was born, they were identified as ambassadors of pure destruction and chaos.
DARK ARTS ASSASSIN
There were a group of Forestals who fled the witch-hunts that came from the other races, shortly after nature revolted. Instead of trying to help the other races understand what happened, they chose to break away from their forests and their communion with their beloved bush and tree. By destroying this age-old bond, they found a new power with the aid of the Tekniks. They were taught how to harness the elements of fire and earth, while marrying their abilities to hide in plain sight and their finesse in hand-to-hand combat. They gained the power to meld their bodies with the earth at their feet and travel short distances in just a blink of an eye. However, when they pair themselves with the earth at their feet, the magic within them cries out for the bond all Dark Arts Assassins have forsakened. Thus, a price is paid. Regardless, they are said to be the best of assassins and the most ruthless and relentless. When they set their eyes on a target, it is said that target will die. Even if the assassin must sacrifice their own life to make it happen.