Frequently asked questions

General

When did work on Mekria first begin?

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Mekria started in 2012 as an idea based on our team's personal experience. As we began work, we realized technology wasn't quite where we needed it to be. It wasn't until late 2015 that industry-standard technology caught up to the requirements we were looking for. Everything from the game engine to user PC's finally met in the middle for us to create a unique user experience in the MMO community. Development officially started in 2016 with 20 volunteer teammembers.

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You say there will be "faction betrayal"? What does that mean?

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Faction betrayal will allow users to betray their race. Our developers have created a unique mechanic that involves a deep side-story that makes the player really think about the consequences of their decision. It goes far beyond betraying your friends and family, but your community and online home. The player can never go back.

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What do you mean by a world of consequence?

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The world focuses around the decisions of the player, very much like a ripple effect. Players work together as a group and a community. For instance, if players decide to engage in player vs player (PvP) and destroy towns, the market will shut down and commerce will come to a screeching halt. Players will either have to rebuild or hire NPC's to rebuild.

This also means that players who destroy the fabric of the world, they will be identified as criminals and placed onto a bounty quest board. This affects the world in an entirely new dynamic compared to the traditional outlaw system established in today's MMOs.

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Business & Planning

Will Mekria be free to play?

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Mekria will have a monthly subscription with free large content updates.

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When can I get involved in the Kickstarter?

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You can help support us on Kickstarter: https://www.kickstarter.com/projects/ios/mekria-online

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Will there be a beta? How do I sign up?

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Alpha is planned for mid to late 2017 while Beta is currently scheduled for release in 2018. This is subject to change.

Kickstarter backers / founders will be the first to be invited to alpha and beta testing. There will be other opportunities in the future to get involved in beta testing.

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When will Mekria launch?

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Mekria is slated for a fourth quarter launch at the end of 2020.

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Game & Engine

What platforms will Mekria be available on?

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Initially we will launch on PC. We plan to launch to PS4 at a later date.

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What will the system requirements be?

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Minimum requirements will be:

  • i5 dual-core processor
  • 8GB of ram
  • GPU: Nvidia GTX 760 or AMD R7 280 or higher
  • HDD space: 45GB

This is subject to change.

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Player vs Player

Will there be player vs player (PvP) in Mekria?

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Most definitely!

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Will there be open-world PvP?

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Yes, it is a critical element in our consequence system.

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How do you plan to keep factions balanced in an open-world PvP scenario?

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We have implemented a system to identify how many players are on the battlefield and support them with an alliance system depending on the disparity. Zerging will no longer be an issue.

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Can I kill people of my own faction?

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Only if you betray them via our Betrayal System.

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Will PvP affect the world of Mekria in any way?

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It will impact commerce, territory, and daily quests.

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How do you plan to handle griefing of high-level players killing low-level players?

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Players that grief low-level players will automatically be marked as a criminal. A sizeable bounty will be placed on their head and a debt to pay back. Be careful who you kill!

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Player vs Environment

Will there be player vs environment (PvE) content?

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PvE content will be present on a massive scale. We're excited to introduce our world to you!

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What sets your PvE content apart from other MMOs?

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Our innovative gameplay, player classes, and player decisions make our game unique. Our classes break away from traditional class confinements, offering new ways that all classes are played. Our player base will quickly realize what fits their playstyle, and how they contribute to a team.

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Will there be challenging end-game raiding in Mekria?

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Most definitely! We have taken an innovative approach that is an homeage to a PlayStation classic. Let's see who can figure it out..

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